<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Blog on Refurbished Dinosaurs</title><link>https://dinorefurb.com/blog/</link><description>Recent content in Blog on Refurbished Dinosaurs</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 13 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://dinorefurb.com/blog/index.xml" rel="self" type="application/rss+xml"/><item><title>Chaos Overlords: New Chrome plays end to end</title><link>https://dinorefurb.com/blog/chaos-overlords-new-chrome-playable/</link><pubDate>Sun, 13 Sep 2026 00:00:00 +0000</pubDate><guid>https://dinorefurb.com/blog/chaos-overlords-new-chrome-playable/</guid><description>&lt;p&gt;&lt;a&#10; href="https://dinorefurb.com/games/chaos-overlords-new-chrome/"&gt;Chaos Overlords: New Chrome&lt;/a&gt; is now playable from setup through to any of the original victory conditions, on Windows, Linux and macOS. It is a rebuild on MonoGame, written from scratch, reading art, audio and data tables from a copy of the 1996 original that you own.&lt;/p&gt;</description></item><item><title>Why rebuild a game nobody remembers</title><link>https://dinorefurb.com/blog/why-refurbish-dinosaurs/</link><pubDate>Thu, 10 Sep 2026 00:00:00 +0000</pubDate><guid>https://dinorefurb.com/blog/why-refurbish-dinosaurs/</guid><description>&lt;p&gt;There are two ways to keep a 1995 game running in 2026. You can wrap it: DOSBox, a compatibility shim, a virtual machine with a frozen driver stack. Or you can rebuild it: read the data files, work out the rules, and implement the thing again on an engine that will still compile in ten years.&lt;/p&gt;</description></item></channel></rss>